Resident Evil 4 Remake Has One Big Advantage Compared to RE1, RE2, and…
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Unfortunately, that's all we currently know about the Resident Evil 4 Remake but it's safe to say that the rumors have some merit given the track record of the sources and the ongoing accuracy we've seen so far with Resident Evil 8 . There's still plenty to learn about the next-generation sequel ahead of its 2021 launch, and according to the official website, players can expect the next update for Resident Evil: Village to occur sometime in August 2
It could be that I’m worrying over nothing, and Capcom plans to do Resident Evil 4 all the justice in the world, but many of the habits it has formed and repeated over the last generation have me thinking otherwise. I hope I’m proven wrong, since I’m still so excited for such a reboot, but not if it does a disservice to what came before
But, assuming that Resident Evil 4 remake is in the works, how should Capcom approach its re-imagining? Well, given that Resident Evil 4 will be the fourth major remake of a mainline Resident Evil game, it stands to be one of the best. The reason for this is that Capcom has already remade the first three Resident Evil games, with each game giving the studio feedback from fans and critics on which elements of the remake did or did not work. Now, based on the reception of each of the Resident Evil remakes, here are the lessons that Capcom should implement in the development of Resident Evil
The classic 2D Pokemon era is something fans can't get enough of. Each and every game oozes with charm, making them some of the coziest titles fans can check out for themselves. While most of the entries do not have the dramatic qualities associated with some of Studio Ghibli's greatest games, they deliver immersive and charming worlds filled with colorful personalities. They are a fantastic escape from real
RE4VR doesn’t function like a remake or remaster at all. When I play it, it's a way of experiencing something I’m intimately familiar with. It’s somewhere between nostalgia and deja vu - like going somewhere you’ve only been in your dreams. When I’m fully immersed in a VR game, it's the closest I ever get to that childhood feeling of getting totally lost in a game, and the familiarity of RE4 makes that even more profound. I know every inch of this game, yet somehow I’m also seeing it all for the first t
Resident Evil 8 new UI is said to resemble both Resident Evil 7 and Resident Evil 4 , and the sequel would feature a new currency system, a first-person perspective, and multiple returning characters including Ethan, Mia, and Chris Redfield. While a few of the details are yet to be properly explained or elaborated on by Capcom, so far, all of the early rumors for Resident Evil: Village have been spot on. Additional rumors have also expanded on a new playable character called Emily that aids Ethan while searching for her missing father, the use of a flashlight (seen at the beginning of the trailer), large outdoor areas, and three new villains known as Alan R., Natalia, and the return of Alex Wesker from Resident Evil: Revelations
RE4 isn’t the first game to get a VR remake, but it is the first to really capitalize on the nostalgia potential. Skyrim VR, No Man’s Sky, and LA Noire VR are all modified - and in some ways, compromised - versions of modern games, but RE4VR is entirely modernized and enhanced by VR. This isn’t just an alternate way to play RE4, Alpha Protocol Revival it’s the best way to play it in 2
This train of thought originates from the remake of Resident Evil 3, which was a painfully underwhelming successor to the phenomenal remake of Resident Evil 2. The latter was one of Capcom’s best games in years, ushering in a new era of survival horror brilliance that I was confident it would build upon. With the arrival of Resident Evil 3 and Village, it seems it is opting for an action-oriented approach that won’t risk alienating those who aren’t willing to negotiate with horror. It’s the smart move, but creatively, it feels like a hollow one. Resident Evil is at its weakest when the action ramps up, giving way to adequate gunplay instead of allowing its atmosphere and monsters to do the heavy lift
Updated on February 19, 2024 by Ritwik Mitra: Studio Ghibli is one of the most popular movie studios around, and it's easy to see why so many fans are fans of their charming work. While some of their movies can touch some dark themes at times, the majority of their work carries a gleeful charm to them that makes these works of animation feel so awe-inspiring to watch. Suffice it to say, fans of their work wouldn't mind playing through games that are just as whimsical while also being deep and introspective in their own
The last 2D Zelda was released in 2004 - The Minish Cap . It was followed by Twilight Princess , Phantom Hourglass, Spirit Tracks, Skyward Sword , A Link Between Worlds, Tri Force Heroes, and Breath of the Wild. Now, we have a sequel to the latter on the way. 2D Zelda seems to have died out, but that’s because 2D as a whole has seemingly been tossed to the wayside. Even now, remakes of 2D games opt to 3Dize them (if that isn’t a term, it is now). When I say that Nintendo should release another 2D game, I’m not talking about a remaster or remake or even the style of the 2D games but in 3D a la Link’s Awakening for the Switch. I’m talking flat, 2-dimensional sprites - the whole kaboo
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