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Remakes Are Going To Save Virtual Reality

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Hung
2025-11-26 11:38 88 0

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The Switch version does not add too much to the vanilla iteration, which has been largely par for the course for this type of rerelease. That said, it is the definitive way to experience this title, and the console's library is enhanced with Tropical Freeze 's inclus


There’s nothing inherently wrong with that, but Zelda has always been a wonderfully diverse series. Not to the extent of Mario which has crossed all manner of genres in its years, but it is diverse all the same. It has shaped the RPG genre numerous times since the ‘80s, inspiring the likes of Dark Souls, Secret of Mana, Shadow of the Colossus, and now, the aforementioned Genshin Impact. You can see how much the RPG genre varies with Zelda’s inspirations alone and that’s telling. After Breath of the Wild 2, it needs to do something different again. Going back to the classics might not scream new. In fact, it sounds like a step back, aye? Well, that’s the thing. The triple-A space seems to be scared of its own history, desperate to move past it and become more cinematic, more graphically domineering. It’s all about tech and visual prowess. But art style is just as import


It all depends on whether Capcom decides to double-down on making Resident Evil 4 Remake a more pure action-game in following on the elements that made the original unique to the series, or whether Capcom wants to create a more hybrid experience between action and realistic survival horror. The hybrid experience may be the more likely trajectory, given that in the past, technology made it difficult to capture the realism and fast-paced action-oriented experience in


Is there anything that can save VR? Before I played Resident Evil 4 VR, I probably would have said this is as good as it gets for the Quest 2. Now that I’ve got my hands on it, however, I firmly believe that remakes are the future of


If Resident Evil 4 Remake follows the tradition of its original counterpart, Resident Evil 4 would certainly be more action-oriented than the Resident Evil 2 and even Resident Evil 3 remake's, the latter of which took on a more action-oriented approach than the for


Also, Resident Evil's Las Plagas parasites were always viewed oddly to much of the Resident Evil Elden Ring Community Creativity, given that they stood on their own with no known historical links to Umbrella and their virology research, until now. While it sounds as if the Nemesis Parasite took inspiration from the Las Plagas parasites as a blueprint or model, is is perhaps not exactly the same as the parasite found in Resident Evil 4's Gran


There are also some other possibilities in the direction Resident Evil 4 may take, given the direction of the recent two Resident Evil remakes. For example, it has been speculated that spiders were cut from both games because Capcom wanted the series to take on a more realistic approach. If being more realistic is the trajectory Capcom wants to maintain in developing more Resident Evil remakes, including its fourth game, there are some obvious stand-out features in Resident Evil 4 which defied the franchise's more realistic traditions previously, and were more akin to third-person action games at the t


Also, given recent revelations from Capcom's Resident Evil 3 design team , the Nemesis villain has been confirmed to have some degree of relation to the Las Plagas parasites in Resident Evil 4 , which mutated nearby villagers and comprised the majority of the game's monstrosit


It does something that a remake or remaster can never do. No matter how much Mass Effect Legendary Edition or Spyro Reignited may look like how we remember them, they’ll never be able to capture the experience of playing games as a kid. Revisiting classics through remasters and remakes definitely induces nostalgia, and they have the power to trigger all manner of memories and feelings from the past, but a fresh coat of paint just isn’t enough to truly bring me back. Resident Evil 4 VR, despite it being a completely different format, has moved me in ways a normal remake never could. This game makes me regress, and from talking to other people and watching streamers play it, it seems to be doing the same thing to everyone that grew up with Leon’s Spanish advent


I’ve touched on Breath of the Wild’s ending before, and how it's an almost perfect example of melancholic hopefulness. The evil is vanquished, and now Link and Zelda are tasked with forming a new life together, with rebuilding Hyrule and comprehending what’s next after hundreds of years away from home. Hyrule is both keenly familiar and an unknown quantity, with so much changing over the past century while many of its core fundamentals remain the same. Now they need to move onward and figure out what to do next, carrying all of their past losses on their shoulders while adding further responsibilities to the p


Breath of the Wild followed the evolution of RPGs across the industry - open-world, 3D, and filled with side objectives and little tidbits to do besides the main story. The difference was that it revolutionized open-world games, as evidenced by the titles it has since inspired like Genshin Impact, Immortals Fenyx Rising, and Horizon Forbidden West, but Nintendo’s been there and done that… twice now. Whatever comes after Breath of the Wild 2 will determine Zelda’s future trajectory in a rather significant way. For current generations, BOTW is what put the series on the map. I had friends that played the DS and Game Boy ones at school but it was never a part of my childhood. What really drew my eye to the series was BOTW. Granted, I’m 21 so in my age group, I’m no doubt an anomaly. I imagine that for those much younger, however, Zelda is known as that open-world jaunt on the Swi

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