What to Expect From the Resident Evil 4 Remake
본문
It does something that a remake or remaster can never do. No matter how much Mass Effect Legendary Edition or Spyro Reignited may look like how we remember them, they’ll never be able to capture the experience of playing games as a kid. Revisiting classics through remasters and remakes definitely induces nostalgia, and they have the power to trigger all manner of memories and feelings from the past, but a fresh coat of paint just isn’t enough to truly bring me back. Resident Evil 4 VR, despite it being a completely different format, has moved me in ways a normal remake never could. This game makes me regress, and from talking to other people and watching streamers play it, it seems to be doing the same thing to everyone that grew up with Leon’s Spanish advent
Furthermore, whether plenty of ammo will conveniently drop out of random enemies' pockets to be picked up by the player is also an unusual inclusion in a Resident Evil game in its context, though it is very common in third-person action-games in general, when they are not attempting to simulate any layer of realism compatible to a survival-horror game. Capcom could experiment with more contemporary trends in addressing enemy-drops, such as looting the bodies, specifically their pock
Given that there were already some framerate issues with Resident Evil 3 Remake on consoles, the higher number of enemies and action on the screen in Resident Evil 4 may require next-generation console technology to fully bring it to fruition. Resident Evil 4's tank-like controls certainly have not aged well to most, and are more than in need of updating, which a new engine or the current Resident Evil engine can accommodate fu
Is there anything that can save VR? Before I played Resident Evil 4 VR, I probably would have said this is as good as it gets for RPG redemption Stories the Quest 2. Now that I’ve got my hands on it, however, I firmly believe that remakes are the future of
VR remakes like Resident Evil 4 are a much easier sell to non-VR players than other games in the medium. I can preach about how remarkable Half-Life: Alyx is until everyone hates me (which happens often) but it's impossible to really understand how great that game is unless you play it for yourself. This has always been a huge barrier for VR, which is why Oculus was so keen on developing a wireless model that could more easily be taken on the go and shared with friends. People need to try VR before they really get it, but remakes of classic games like RE4 might just be compelling enough to convince people to take the dive sight unseen. "It’s Resident Evil 4, but you’re actually walking through the village yourself" is easy to wrap your head around, and a pretty intriguing premise
I’ve played close to 100 VR games, and I’ve never had an experience like Resident Evil 4. There are better-looking, more immersive, and higher quality games out there, but none have ever given me as much joy and nostalgia as playing Resident Evil in VR has. As soon as the opening cutscene ended and I took control of Leon, I was instantly transported. I know every inch of RE4’s village, castle, and underground mines, but I never felt like I’d been to these places until now. RE4VR feels like the difference between looking at a picture of the Parthenon versus traveling to Greece and standing in the center of it. Seeing RE4 on a screen is incomparable to seeing it in person, and experiences like this have the potential to sell VR to even the most reluctant play
There are countless ways to tackle the majority of combat encounters and puzzles, while exploration offers the same level of malleability as the world around you shifts and changes with the day/night cycle. It isn’t perfect, and I’ve expressed annoyance at rain grounding my heroic himbo on more than one occasion, but I’d be a fool to ask for its removal. Countless games have taken inspiration from Breath of the Wild’s revitalisation of the open world formula, with Genshin Impact and Immortals Fenyx Rising being the most notable, and guess what - they both let you climb in the rain. Mihoyo and Ubisoft likely recognised the occasional frustration of this and decided to make things easier for you, while also secretly knowing that it sacrifices something in the process.
For example, the mysterious Weapons Merchant in Resident Evil 4 , who happens to pop up at various intervals in Resident Evil 4 to help the player buy, sell and upgrade equipment, just seems out of place in Resident Evil's more realistic oracle. Whether the merchant and currency system will be in a Resident Evil 4 Remake will be an interesting beacon point to keep an eye on over the direction of Resident Evil 4 Rema
It all depends on whether Capcom decides to double-down on making Resident Evil 4 Remake a more pure action-game in following on the elements that made the original unique to the series, or whether Capcom wants to create a more hybrid experience between action and realistic survival horror. The hybrid experience may be the more likely trajectory, given that in the past, technology made it difficult to capture the realism and fast-paced action-oriented experience in
댓글목록0